This are my settings with the Jezze HLSL. There will be a tutorial for the Jezze shader posted here soon.
Code:
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 1
hlslpath hlsl
hlsl_prescale_x 4
hlsl_prescale_y 4
hlsl_preset -1
hlsl_write
hlsl_snap_width 1920
hlsl_snap_height 1080
shadow_mask_alpha 0.3
shadow_mask_texture ShadowMask.png
shadow_mask_x_count 8
shadow_mask_y_count 6
shadow_mask_usize 0.25
shadow_mask_vsize 0.18750
curvature 0.10
pincushion 0.20
scanline_alpha 0.5
scanline_size 1.0
scanline_height 1.0
scanline_bright_scale 1.5
scanline_bright_offset 0.00
scanline_jitter 0.05
defocus 0.0,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.05,0.00,0.10
grn_ratio -0.10,1.00,0.25
blu_ratio -0.25,0.25,1.25
saturation 1.25
offset -0.30,-0.20,-0.05
scale 1.15,1.05,0.90
power 0.90,0.90,1.15
floor 0.02,0.02,0.02
phosphor_life 0.4,0.4,0.4
most important are the correct settings for the different slot-masks:
Code:
------------------- crt_shadow_mask settings -------------------
shadow_mask_texture ShadowMask.png
shadow_mask_x_count 6
shadow_mask_y_count 8
shadow_mask_usize 0.1875
shadow_mask_vsize 0.25
------------------- crt_slot_mask settings ---------------------
shadow_mask_texture SlotMask.png
shadow_mask_x_count 6
shadow_mask_y_count 6
shadow_mask_usize 0.1875
shadow_mask_vsize 0.1875
------------------- crt_adapture_grill settings -----------------
shadow_mask_texture AdaptureGrill.png
shadow_mask_x_count 6
shadow_mask_y_count 6
shadow_mask_usize 0.1875
shadow_mask_vsize 0.1875
slot and adapturegrill masks need a higher hlsl_prescale_x and y, of at least 6 and would require a mid-range graphicscard. The ShadowMask needs a hlsl_prescale_x and y of 0 (or auto, so to say) or with 3-4 and works with integrated graphicscards and is really low-resource (this mask looks best for me anyway).