For the rest, I think all is proceeding in the right way. I'm not in an hurry and I'll wait for the new JEZZE shaders. Then, I'll start to test some games with your HLSL settings posted above and how they looks on my LCD.
Agree, there is no hurry. It is better to make something right, than halfhearted
. It seems that Jezze has even more improved the bloom.fx.
Here are some new pictures, again with high settings of bloom, but thats only to see the improvements better:
Original bloom.fx: https://dl.dropboxusercontent.com/u/541 ... -scall.png
Fixed bloom.fx: https://dl.dropboxusercontent.com/u/541 ... -scall.png
and he improved one of the shadowmasks: https://dl.dropboxusercontent.com/u/541 ... rkness.png
I dont know, how you can treat the three different shadowmasks (maybe there are four), because each mask would need to be a seperate mame.ini ?
Is it possible for a user to choose a shadowmask and MAMEUIFX would pick (or generate) the correct mame.ini for it? i.e. from a dropdown menue or similar?
Same questions for OpenGL and Timothy´s shader. Is it possible for MAMEUIFX, that if a user picks OpenGL, to have a vertical.ini generated by UIFX?
What will happen, if a user switches between the different graphics-modes (direct3d and opengl)?
I am just curious and want to understand some processes behind it
I am aware that UIFX must store the mame.ini somewhere internally and I usually create mine via the commandline "mameuifx64.exe -cc", just to have it visually somewhere
Yes, I noticed too the major general sync of OpenGL, but at the moment the best option seems to use "Sync to monitor refresh" with the fixes ported and implemented here from GroovyMAME and Direct3D (or DirectDraw) video mode.
This maybe is true, but OpenGL dont need to alter the audio, hence it "sounds" way better and this with default settings. There s no need to have "special hacks/diffs" to make a fluent gameplay. I would like to have some examples, where your statement is approved... just for testing and my own understanding. Right at the moment, I only see two things that are not as good like the direct3D option.
First thing, would be the missing vector fx (only the awful flicker works). Second, would be the missing sliders of the shader, but beside of this, it looks like the better option for me. Its just IMHO... where I come to your last point:
Though I think is also a matter of personal taste and that's why I'm trying to have the best result with every video mode available. I'm sure some users will prefer HLSL, others GLSL, others regular display with a good overlay effect (e.g. my Real_Scanlines effect).
Absolutely agree... way better to offer different options and the main reason, why I started this thread here
. I am very happy and like, how the things start here and I am sure, that there will be even more nice things in the future. It seems I have found the man (with the masterplan) to collaborate and make new things possible... two big thumbs up for you, your work and your interest for this collaboration (you will not regret it).
Cheers and peace, u-man