MAMEUIFX

A full-of-features version of MAME designed for LCD monitors
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 Post subject: Re: M1FX
PostPosted: 04/09/2015, 14:52 
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Btw, I keep meaning to ask you this... why is a game like Monster Farm Jump not supported in M1? If a game is supported in MAME, I don't understand why it wouldn't be supported by M1. You ever play that game? It's a good game and I like the music.


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 Post subject: Re: M1FX
PostPosted: 04/09/2015, 15:32 
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You should ask to R.Belmont... Though I can only say that M1 don't suppport *all* sound chips but only the very common ones and probably the easiest to be emulated.


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 Post subject: Re: M1FX
PostPosted: 07/09/2015, 21:22 
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mamesick wrote:
You should ask to R.Belmont... Though I can only say that M1 don't suppport *all* sound chips but only the very common ones and probably the easiest to be emulated.


The answer is the m1 core is no longer being worked on or developed. It is in the plan to someday take the most current mame with its many advances in structure and redo m1 with modern cores. Please keep in mind the m1 core is over 6 years old now using older sound cores, many of which are not as accurate or working as they are now. If a game fits a current hardware profile, one can usually add it pretty quickly using the current presets. 'NEW' games do not show up as often as they used to.


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 Post subject: Re: M1FX
PostPosted: 08/09/2015, 9:21 
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Tafoid wrote:
mamesick wrote:
You should ask to R.Belmont... Though I can only say that M1 don't suppport *all* sound chips but only the very common ones and probably the easiest to be emulated.


The answer is the m1 core is no longer being worked on or developed. It is in the plan to someday take the most current mame with its many advances in structure and redo m1 with modern cores. Please keep in mind the m1 core is over 6 years old now using older sound cores, many of which are not as accurate or working as they are now. If a game fits a current hardware profile, one can usually add it pretty quickly using the current presets. 'NEW' games do not show up as often as they used to.


I already know what you're saying since I had to study and learn M1 core. What I was simply saying is why not all sound chips were implemented in the first time?


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 Post subject: Re: M1FX
PostPosted: 30/09/2015, 4:50 
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So you can include it in your latest uifx release, I synced the m1.xml up to just before release data.
http://mameload.mameworld.info/m1xmldownload.htm - that will always have my latest release (almost always released around a baseline MAMEDEV release).


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 Post subject: Re: M1FX
PostPosted: 30/09/2015, 7:40 
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Thanks, much appreciated. :)


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 Post subject: Re: M1FX
PostPosted: 19/10/2015, 19:51 
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18/10/2015
M1FX 10.4 released

Nothing new in the program structure and source code, simply a small redesign of the About window

Image


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 Post subject: Re: M1FX
PostPosted: 25/11/2015, 21:22 
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You secretly updated M1FX to version 10.5, huh? Very slick of you... you thought nobody would notice and you could get away with it, huh? Well, let me tell you something, nothing gets passed the eyes of a Gambino.

So now that your busted, why don't you tell us what the Changelog is?


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 Post subject: Re: M1FX
PostPosted: 25/11/2015, 23:41 
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The changelog is that you're becoming boring and more boring. There's nothing new except the fact it's been compiled with new MAME MinGW tools. Final size is changed. This is the only difference. I forgot to mention, huh... what a shame.


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 Post subject: Re: M1FX
PostPosted: 26/11/2015, 3:08 
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I was joking with you, it was tongue-in-cheek.


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